Progressions Magazine
Progressions is a journal for the Progress developer, by Progress developers. The articles are written by people from all over the world, and provide in-depth insights into all kinds of problems and solutions.
We pride ourselves in delivering detailed technical content, including code, as well as information on what's going on behind the scenes in Bedford. It contains articles useful to both the GUI and character user who is looking for better ways to work with Progress. It features articles by some of the best-known names in the Progress community.
After over 10 years of print and e-distribution, Progressions has
evolved to an on-line resource, free to all. (Whoever imagined blogs
when Ethan Lish wrote about the interest-group predecessor to the
PEG in issue #1 of Progressions?) We're happy to make this available
to everyone, and encourage all of you to submit ideas, problems,
experiences, things you've learned from the PEG or from your work,
so that everyone can take advantage of the collective body of
knowledge that has accumulated around Progress over almost 2˝
decades. We will be encouraging many of the contributors to
Progressions to submit for this weblog as well, and intend to build
it into a useful repository of ideas on all sorts of topics. You can
visit the new Progressions blog
here.
You can download all of the available back-issues of Progressions
below:
Issue 48
Issue 49
Issue 49 Code samples
Issue 50
Issue 51
Issue 52
Issues 53 and 54
Issue 55
Issue 56
Issue 57
Issue 58 and 59
Issue 60
Issue 61 and 62
Issue 63
Issue 64
Issue 65
Issue 66
Issue 67

